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This blog showcases educational and inspirational content related to art, design, process, and more.

Tactile Rendering of 3D Features on Touch Surfaces. In this project, we develop and apply a tactile rendering algorithm to simulate rich 3D geometric features (such as bumps, ridges, edges, protrusions, texture etc.) on touch screen surfaces. The underlying hypothesis is that when a finger slides on an object then minute surface variations are sensed by friction-sensitive mechanoreceptors in the skin. Thus, modulating the friction forces between the fingertip and the touch surface would create illusion of surface variations. We propose that the percept of a 3D “bump” is created when local gradients of the virtual bump are mapped to lateral friction forces. Source